This is my
EVOLUTION
Every great level starts with a vision, evolves through iteration, and comes alive through refinement
Drag the slider above to see how my approach to level design has evolved through better tools, refined workflows, and deeper understanding of environmental storytelling.
My Level Design Approach
Conceptualization
Every environment begins with understanding the player's journey and the story we want to tell through space.
Iteration
Through constant refinement and testing, layouts evolve from functional spaces to memorable experiences.
Refinement
Polish comes through attention to detail, lighting, and environmental storytelling elements.
Player Experience
The final test: does the space guide players naturally while rewarding curiosity and exploration?
The Journey Through Ethyrial
Chapter 1: Starting Journey
My first attempt at creating a welcoming fishing village that could teach new players the ropes without overwhelming them
Ethyrial Seaholm - Harbor View
Alternative view of the coastal town showing the harbor area.
Ethyrial Seaholm - Town Center
Central area of Seaholm showing community gathering spaces.
Chapter 2: Mountain Exploration
Where I fell in love with vertical level design and learned to balance 125 levels of caves without losing players
Ethyrial Mountain - Deep Caves
Deeper cave systems within the mountain complex.
Ethyrial Mountain - Summit Approach
Higher elevation areas of the mountain with scenic vistas.
Chapter 3: Forest Adventures
Experimenting with how the same assets can create completely different emotional experiences through clever placement
Ethyrial Farwood - Ancient Grove
Ancient grove section of Farwood with mystical elements.
Chapter 4: Knowledge & Discovery
The project that taught me to advocate for better tools after placing thousands of books by hand
Ethyrial Library
Atmospheric library design from Ethyrial.
Chapter 5: Dangerous Encounters
Learning to outsmart players with environmental storytelling and clever spatial layouts

Ethyrial Spider Environment
Spider environment in Ethyrial.
Environment ArtChapter 6: Tropical Paradise
Taking players on a journey through different biomes while researching Greek architecture and 1400s harbor design
Ethyrial Tropical Island
Lush tropical island environment.
Chapter 7: World Overview
Pixel-perfect world mapping that fits our retro aesthetic while hiding biomes just outside the player's field of view

Solitary Isles Map
Strategic map layout for the Solitary Isles.
Level DesignTechnical Growth & Workflow Evolution
Tool Mastery
"From placing books individually to creating efficient workflows"
Learning to work smarter, not harder, through better tool utilization and custom solutions.
Scale Understanding
"125 levels up and 125 down - incredible freedom in a tile-based world"
Mastering the balance between technical constraints and creative vision.
Storytelling Through Space
"Every environment tells a story without words"
Developing the ability to convey narrative and emotion through environmental design.
Ready to Collaborate?
This portfolio showcases not just my work, but my growth as a designer. I'm always excited to bring this iterative, player-focused approach to new projects.